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D5.3_IMPULSE_results_WP5_Setting up the digital co-working space
The Deliverable D5.3 provides the information about the process and the implementation of the collaborative space that will be adopted by IMPULSE partners and the IMPULSE Community of Practice along the duration of the project and during specific initiatives.
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D5.2_IMPULSE_results_WP5_Setting up the IMPULSE Community of Practice
The Deliverable D5.2 articulates the characteristics of the Call for setting up the IMPULSE Community of Practice. The document introduces the main Objectives of the call and of the Community of Practice itself, defining the scope and target audiences that will take part into the community according to three channels of action (Education: Teaching & Learning, Creation: Artistic Research, Connection: Creative Industries) connected to the development of future-oriented prototypes.
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D5.1_IMPULSE_results_WP5_Communication & Dissemination Strategy
The Deliverable D5.1(28) articulates IMPULSE project’s Communication and Dissemination (C&D) Strategy. Starting by introducing its main goals, the report provides an overview of IMPULSE’s C&D Landscape, identifying target audiences at different scales and levels of expertise. This allows the formulation of four communication and dissemination streams of action, connected with specific channels and tools to achieve C&D goals.
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D3.1_IMPULSE_results_WP3_Ongoing verification of the use of digital heritage objects within the emerging platforms
The following document is the first Deliverable of WP3 within the scope of the IMPULSE project (funded by Horizon Europe). The Deliverable 3.1.(D17) presents an overview of the ongoing verification of the use of digital heritage objects within emerging platforms.
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D2.1_IMPULSE_results_WP2_Report on the review of the latest MUVE technologies, processes, formats, best practices, impediments
In line with the aims of WP2 of the IMPULSE project, this report highlights the current technological landscape for the purpose of facilitating the development of decentralised, open-access solutions for reusing, recycling, and / or upcycling existing digitised cultural heritage content in a way that will bolster user engagement via the adoption of novel eXtended Reality (XR) technologies by cultural institutions.